

Shoot, draw the infantry away, shoot, scrub, and repeat until all archers are swept out of the battle.Īfter you knock out the enemy archers, you’ll find that you have to contend with a strong wall of shields right now. Once this is completed, attack the archers 1 by 1 while strafing & wiggling as hard as you can, and start to pick them up. So here’s how you do this: Kite the enemy in an irregular circle, draw them in a specific direction, until the enemy infantry is separated from their archers. And because these guys are your # 1 threat when you’re soloing, you want to get them out of the ASAP way. Now, unlike the melee infantry that runs right towards you, the archers, as long as you remain within their range, can only stand in one position. Doing this is also very effective even though you have an entire army since it makes the enemy spend their extremely small supplies of throwing arrows, preventing many of your own men from dying even before the war even begins. When the enemy already has its launch pads, it’s a smart idea to keep an extra 40-70 meters away from the target, so the AI isn’t very effective at leading their attacks, so nearly all of their bullets would be wasted on the ground behind your mount. Actually, the actual kiting process is pretty quick. Kiting is a very necessary aspect of soloing because that’s what you’re going to invest 90% of your time in combat. Try to take out enemy archers before you use this weapon because you can’t get your shield and bow out at the same time. This will allow you to reach the enemy while still causing casualties on the opponent.


You’re not even going to use it that soon, though, as the enemy’s ranged fighting capabilities are neutralized. You can still keep your shield in front of the enemy archers, and just get it down when you face it directly away from the enemy, strike, sofa, and when you’ve got your arm out of sight. This one is far less critical than owning a pet, but it’s not a cruel one-the-less. You’re not even going to use it that soon, though, as the enemy’s ranged fighting capabilities are neutralized In short, a horse puts you ten steps ahead of the enemy, and you desperately need it to live as a solo. A horse lets you get & keep out of tight conditions, lets you plunge in at opportune moments, lets you kite the opponent, lets you track down routers & stragglers, and a lot more. This is by far the most critical aspect of the solo combat against bandits.
Mount and blade warband guide how to#
